AI Insights · Timothy · October 2022
Top 5 Racing Games on Android in Australia Q3 2022
In Q3 2022, the top 5 racing games on Android in Australia showed varied performance in weekly downloads, revenue, and active users, with notable trends for each app.
Race Master 3D - Car Racing
Race Master 3D - Car Racing from SayGames Ltd experienced fluctuations in weekly downloads and active users throughout Q3 2022. Weekly downloads peaked at 9.4K in mid-July before gradually declining to around 3.1K by late August, then slightly rising to 4.2K by the end of September. Active users showed a similar trend, starting at 28.7K in late June, peaking at 36.7K in mid-July, and ending the quarter at 25K. Weekly revenue saw growth, starting at $331 in late June and reaching $578 by mid-September.
Snow Race!
Snow Race! by GOODROID, Inc. saw a steady decline in weekly downloads from 8K in mid-July to 3.2K by the end of September. Active users also followed a downward trend, starting at 5.9K and decreasing to 5.4K throughout the quarter. No revenue data was available for this period.
Bridge Race
Bridge Race by Supersonic Studios LTD maintained consistent weekly downloads around 3K-6K, with a notable peak of 6.6K in mid-September. Active users remained relatively stable, fluctuating between 18.8K and 25.7K. Weekly revenue was modest, generally staying below $50, except for a peak of $63 at the end of September.
Pocket Champs: 3D Racing Games
Pocket Champs: 3D Racing Games from Madbox saw a decline in weekly downloads from 4.5K in late June to around 2.3K by the end of September. Active users peaked at 12.7K in early August before dropping to 8.1K by the end of the quarter. Weekly revenue also decreased, starting at $6.4K in late June and ending at $1.7K by the end of September.
aquapark.io
aquapark.io by VOODOO experienced fluctuations in weekly downloads, with a peak of 4K in mid-August and a low of 1.7K in early September, ending the quarter at 3.2K. Active users saw a similar pattern, starting at 18.6K in late June, peaking at 21.5K in mid-August, and finishing at 21K by the end of September. Weekly revenue remained low, generally below $20.
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